CATCH IT KOREAN Trademark Information

Trademark by CatchItPlay Inc.

Downloadable educational software, namely, downloadable educational software featuring instruction in the field of Korean language, downloadable game application software in the field of Korean language for educational purposes; Computer software platforms, recorded or downloadable for use in learning Korean language for educational purposes; Downloadable smart phone application software, namely, educational software for use in learning Korean...

Classification Information

Use in Commerce Trademark - Applicant has provided proof of use of this mark in commerce to USPTO.

Primary Class: Class Details:
Class (009)
Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments; apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire extinguishing apparatus.
First Use Anywhere:: Not provided
First Use In Commerce: Not provided
General Information
Word mark: CATCH IT KOREAN
Status/Status Date:
REGISTERED
6/16/2020
Serial Number: 79268285
Filing Date: 8/30/2019
Registration Number: 6077230
Registration Date: 6/16/2020
Goods and Services: Downloadable educational software, namely, downloadable educational software featuring instruction in the field of Korean language, downloadable game application software in the field of Korean language for educational purposes; Computer software platforms, recorded or downloadable for use in learning Korean language for educational purposes; Downloadable smart phone application software, namely, educational software for use in learning Korean language used in the smart phone, educational mobile game application software; Computer software, namely, downloadable computer educational software featuring instruction in the field of Korean language for educational purposes, downloadable educational computer game software; Downloadable educational software application for use in learning Korean language for smart TV; Downloadable smart phone application software, namely, downloadable educational software for use in learning Korean language, downloadable educational game software; Downloadable interactive video software, namely, for streaming video in the field of Korean language and Korean cultures for educational purposes; Downloadable computer application software for playing voice messages; Downloadable speech recognition software; Downloadable internet messaging software; Downloadable computer software for data processing; Downloadable multimedia file containing artwork, text, audio, video, games, and Internet Web links relating to Korean language and Korean culture; Downloadable mobile coupons, namely, consumer coupons downloaded from a global computer network; Downloadable electronic publications in the nature of e-book, magazines in the field of Korean language and Korean culture for educational purpose; Digital books downloadable from the Internet in the field of Korean language and Korean culture
Mark Description: NOT AVAILABLE
Type Of Mark: TradeMark
Published For Opposition Date: 3/31/2020
Last Applicant/Owner:
CatchItPlay Inc.
Mark Drawing Code: Standard Character Mark
Design Search:
(NO DATA)
Register Type: Principal
Disclaimer: ("KOREAN")
Correspondent:
HAUPTMAN HAM, LLP
2318 Mill Road
Suite 1400
Alexandria, VA, , 22314
Current Status:
REGISTERED
6/16/2020
Correspondent Search:
Yoon S. Ham is a correspondent of CATCH IT KOREAN trademark.
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