Entertainment in the nature of an ongoing animated television series in the field of children's entertainment provided through digital distribution platforms; entertainment services, namely, production and distribution of television programs
This is a brand page for the STOP BREATHE BELIEVE trademark by SCG Luna Petunia LLC
in Pawtucket, RI, 02861.
Write a review about a product or service associated with this STOP BREATHE BELIEVE trademark.
Or, contact the owner SCG Luna Petunia LLC of the STOP BREATHE BELIEVE trademark by filing a request to communicate with
the Legal Correspondent for licensing, use, and/or questions related to the STOP BREATHE BELIEVE trademark.
On Thursday, October 10, 2019, status on the STOP BREATHE BELIEVE trademark changed to STATEMENT OF USE - TO EXAMINER.
On Friday, August 19, 2016,
a U.S. federal trademark registration was filed for
STOP BREATHE BELIEVE.
The USPTO has given the STOP BREATHE BELIEVE
trademark serial number of 87144348.
The current federal status of this trademark filing is STATEMENT OF USE - TO EXAMINER.
The correspondent listed for STOP BREATHE BELIEVE is
Sara Beccia of
Hasbro, Inc., 1027 Newport Avenue, Pawtucket, RI 02861
The STOP BREATHE BELIEVE trademark is filed in the category of
Education and Entertainment Services
The description provided to the USPTO for STOP BREATHE BELIEVE
is 3-D glasses; accessories for mobile phones, portable media devices and handheld computers, namely, battery chargers, headphones, audio speakers, cases specially adapted for holding mobile, portable and handheld electronic devices, namely, cell phones, MP3 players, personal digital assistants; protective covers specially adapted for holding mobile, portable and handheld electronic devices, namely, cell phones, MP3 players, personal digital assistants, protective display screen covers specially adapted for holding mobile, portable and handheld electronic devices, namely, cell phones, MP3 players, personal digital assistants, wired and wireless ear buds, microphones and hands-free devices; audio speakers; batteries; bicycle helmets; blank flash drives; cameras; computer game programs, cartridges and discs; computer game software provided on CDs, DVDs, cartridges and memory cards; computer peripheral equipment; downloadable computer game application software; downloadable computer screen saver software; downloadable electronic game programs; downloadable electronic publications, namely, informational sheets, informational flyers, leaflets, newsletters, periodicals, style guides, books and manuals, all featuring information relating to entertainment content; downloadable motion picture films in the field of children's entertainment; downloadable music files; downloadable ringtones for mobile phones, portable and handheld devices; downloadable television programs in the field of children's entertainment; downloadable clips, commentary, interviews, music videos, reviews and trailers, all related to motion pictures and television programs in the nature of family and children oriented programming; earbuds; eyewear, namely, sunglasses, eyeglasses and ophthalmic frames and cases therefor; eyewear accessories, namely, straps, neck cords and head straps which restrain eyewear from movement on a wearer; headphones; interactive multi-media software for playing games; magnetically encoded gift cards and encoded electronic chip gift cards; magnets; media players; phonograph records featuring music; pre-recorded CDs featuring music; pre-recorded DVDs and video discs featuring motion pictures, television series and other entertainment programs in the nature of children's and family oriented programming; pre-recorded optical and magneto-optical discs featuring music, motion pictures, television series and other entertainment content in the nature of children's and family oriented programming; protective carrying cases for cameras; radios; video game cartridges, video game cassettes, video game discs, video game programs, and video game software.
Intent to Use Trademark - Applicant has not submitted proof of use in commerce the the USPTO.
Education; providing of training; entertainment; sporting and cultural activities.
First Use Anywhere: : 12/9/2016
First Use In Commerce: 12/9/2016
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